Accessory-Break

From SCross

Jump to: navigation, search

Template:Specials

This attack seeks to destroy the gear-like accessories an opponent may be using. If they have no accessories equipped, the action is wasted entirely, but the fighter becomes aware of this fact. If there are accessories present, a random one becomes the target. Attacker declares their intent and makes a standard +attack check (though no damage will be dealt regardless of the outcome). The defender then performs a +defend. If the attacker is successful then +check Accessory-Break. If the scored successes match or exceed the Accessory's quality (Poor = 1, Average = 2, Masterpiece = 3), reduce the Accessory's effective Quality to the next lower level. When reduced below 'poor' quality the accessory is rendered useless until repaired and must be unequipped.

What is it and where can I get it?

Roll Requirements JP Cost
Dexterity+Magic-Break+Melee/Called Shots -- NONE -- 4


Max Ranks Jobs
25 Knight and Shield Maiden

Updated automatically on November 11, 10:41 PM.