Adrenaline

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The ability to control and harness the power of an adrenaline rush. When used as an action, the user may gain a sudden burst of speed. During their turn, the user performs +check Adrenaline and gains the shown successes as a [Haste] status. The strength of this status cannot exceed the rating of this special. Using this ability does not count as the user's action for that turn (it may be used in conjunction with other abilities). Each time the user uses this ability, they must also +atb/effect Adrenaline=8. While the Adrenaline status remains, the Adrenaline ability cannot be used.

What is it and where can I get it?

Roll Requirements JP Cost
Willpower+Adrenaline+Athletics/Inner-Skills -- NONE -- 4


Max Ranks Jobs
5 Monk
10 Feral Adept, Martial-Artist and Monster
20 Ragers and Warrior Monk

Updated automatically on November 11, 10:41 PM.