Arm-Aim

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A shot aimed at the target's arms, to rob the target of their use for a time. The user of Arm-Aim declares it's use before attacking, then performs a standard Ranged attack, which may be defended against normally. If the attack is successful, the listed damage is ignored; instead, the attacker performs a '+check Arm-Aim', resisted by the target with '+resist/stamina'. If the target's +resist score does not match or beat the attacker's successes on the Arm-Aim check, then the target is inflicted with the [DISABLE] status (see BBPost 15/34). This status will last for (Arm-Aim / 7) Turns (drop decimals), or until the victim can beat the attacker's original Arm-Aim successes on another +resist/stamina roll (one +resist/stamina roll allowed each turn, performed on the victim's Main Action, while the [DISABLE] status persists; additional +resist roll results are -not- cumulative).

What is it and where can I get it?

Roll Requirements JP Cost
Perception+Arm-Aim -- NONE -- 4


Max Ranks Jobs
10 Sniper
21 Gunslinger

Updated automatically on November 11, 10:41 PM.