BI Mechanics

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Contents

Character Generation

(Reference to Southern Cross Character generation would avoid re-inventing the wheel.)

Stats

Background

Skills

Tips

Don't spend so many points that you end up with a slow Growth. (Insert Growth reference here.)

The Golden Rule

Sometimes there isn't a good explanation for a game mechanic, or a Judge isn't around. In these cases, make up a rule!

Tiers (Classes)

Other RPGs have classes and jobs. In Blood and Iron, classes and jobs are called tiers.

Basic Tiers

+rpinfo Basics

List of Tiers

Tier Descriptions

Cyber Cowboy

Lifepaths

Skills

Skill Checks

Improvising Situations

Buying Skills

Combat

Combat is just glorified skill checks. Well - and other things. Like life, combat involves blood, sweat, and tears. A skill check for combat is sometimes called a combat roll. It's really just a skill check.

The Combat Round: Initiative

Combat Modifiers

Any skill that says "apply to all skills involving" means just that: apply that modifier to all related skill checks. For example, if your character has "apply +1 to any check involving injury to someone," then apply that +1 to your combat rolls! Unless, of course, you are kicking open a door. (In which case, another modifier might apply.)

Melee Combat

Ranged Combat

Cover

Burst Fire

Auto-Fire

Range Penalties

Damage

Damage Types

Determining Damage

Critical Hits

Critical Hit Types

One example is "Electricity Critical Type A." So critical hits consist of the type of damage (electricity) and the type of critical (A).

Rolling Criticals

Character Advancement

By role-play (RP)

By Admin Tasks

By TP

TP, or Tiny Plot, are organized adventures that are run by other players. These logs can be submitted for experience points. The only difference between a TP and a Judged TP is that the former is arbitrated by a player and the latter is arbitrated by a Judge.

By Buying Resources