Ball-Lightning

From SCross

Jump to: navigation, search

Template:Specials

Used as a standard non-interrupt action, this Special allows the user to form a ball of electrical energy which is then hurled somehow at the target, dealing Lightning-element damage equal to the rolled Successes * 15. This Special can only target one person at a time, unless Hit-All or Breath is used in conjunction. Ball-Lightning has a Range of Rating / 2 (drop Decimals), and may be dodged, if circumstances allow (Dodge check must equal or beat Ball-Lightning's successes), but not parried, blocked, or counter-spelled/deflected. The defender, if hit, must beat Ball-Lightning's successes on a +resist/stamina roll, or suffer the [STUN] status for a number of Actions equal to Ball-Lightning's Rating / 5. Ball-Lightning costs 5 MP to use. Another 10 MP can be spent by the user of Ball-Lightning, in addition to the initial 5 MP cost of using Ball-Lightning, to double Ball-Lightning's damage, but this must be done before rolling, and doing so allows this ability to be countered as a Spell (using Counter-Spell or Deflect-Spell).

What is it and where can I get it?

Roll Requirements JP Cost
Magery+Arcana/Inner-Skills+Ball-Lightning -- NONE -- 4


Max Ranks Jobs
5 Elementals
15 Greater Elementals
25 Master Elementals

Updated automatically on November 11, 10:41 PM.