Battle

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The tension in the air before a battle, the pitched screaming during it, and the deathly silence intermingled with the soft moans of the injured afterwards. Battle is a spirit that exists only for conflict. The reason for the battle, or its ultimate result, means nothing to Battle. Battle makes a strange ally, since they tend to have no true care for the well being of their callers, only a desire to revel in violence. Battle can only be found on the first island.

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Battle does not usually manifest physically, instead appearing most often as sounds. Battle's favorite is the sound of marching feet, but death cries and desperate shouts can also provide for emotionally charged means of communication.

Spell

In combat, Battle is summonable for 15 MP, causing those within +aoe 5 to suffer Confuse and Berserk, including the caller. This incurs a +1000 atb charge after use. +resist for each status is +resist/will against 5 for berserk and 10 for confuse. it is possible to resist one status but not the other. Out of combat, Battle can, for 20 MP, induce the will to fight in another. This is a long range summon. Battle arrives quite noisily, so summoners tend to summon it in private, then send them to the desired party, who may be up to a mile away. The victim must +resist/will against 10 or will favor violence as a solution to problems in the coming day. During the affected day, +resist/will against 5 must be scored to resist resorting to violence when arguing, debating, or haggling.

Suggested Channeler Effects

Those who channel Battle(spirit channeler merit), find their will to battle strengthening. Though the difficulty modifiers remain, they may move at full speed despite injuries, remaining fully aware and conversant despite terrible injuries.


Prerequisites:

Any summoner approaching Battle for a pact will be given the name of an ally. They must attack the ally without warning and with all their strength until they or the ally is defeated. The ally cannot be informed of the reasoning behind the assault until the battle is concluded. If the ally is pre-warned in ANY fashion, Battle will forsake the summoner and never pact with them.


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