Cybernetics
From SCross
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Overview
Installation and Removal
Cybernetics and Effect on Magery
Nerve Damage
Some cybernetics modifications, such as Articulation, have permanent nerve damage until repaired by a cyber doc.
List of Cybernetics
.45 DDs
Armor Plating
Articulation
Automatic Bypass
Better Bones
Biomonitor
Brain Bomb
Chem Regulator
Computer Size
Computer Speed
Cyber Skull
Cyber-Limb
Cybernetic Body
Daravon Cookerator
Depravon
EMP Shielding
Fine Tuned Nerves
GPS
Hand Cannon
Hand of God
Hemosclerex Box
Herculean Studd
Holster
Hydraulics
Inner Beast
Iron Jaw
Jack
Jet Pack
JumpStart Shock
Life Force Eminator (sic)
Math Processor
Metal Muscles
Modem
Neural Snare
Nu-Ears
Nu-Eyes
Omni-V
Pointer
Scan
Shock Smack
Shocker
SmartGun Jack
Stability Spikes
Steady Arms
Steiner Safeguard
Subdermal Transponder
Targeting
Telescoping Limbs
Tool Tips
Ultra Skates
VCR
Vision Suite
Cybernetics Descriptions
.45 DDs
Available to women, or men with real weight problems, these implants are more than just biogel. When the elbows are touched together behind the back, the nipples recede, exposing twin machine-gun barrels. The device is loaded through a feed port in the stomach, with shells ejected through the same carefully disguised opening. The roll to fire is Dexterity:Ranged/Breasts, as a MkIV Shrapnel weapon, stopping power 30.
eGil Cost: 12000
Magery: 4
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Armor Plating
You have Puncture/Slashing/Shrapnel guarding plating inserted just under the skin. You've lost some sensitivity(-2 successes to touch perception checks), but you've gained protection. At rating one, the crit shield covers your torso, at two it also gets your extremities, and at three your head is included. Any critical scored on the effective area of those three damage types is cut in half. Death crits have a 50% chance of not happening.
eGil Cost: 1000 / 4000 / 6000
Magery: 5 / 10 / 12
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Articulation
Are your nerves not working as well as you'd like? Do you have a twitch? Do you feel slow and uncoordinated? Well then, come on down and give this toy a try. Articulation replaces much of the user's nervous system with silicon and sleek neural pathways. At rating 1, the user has 20 Dexterity, then 30, 40, and 50. Military models are known to reach to sixty, but are not available on the common market. Nerve damage is -permanent- until you go to a cyber doc and get it patched up. On the up side, any and all nerve damage is repairable so long as it's not in your brain.
eGil Cost: 2000 / 4000 / 8000 / 16000
Magery: 3 / 5 / 7 / 11 / 13
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Automatic Bypass
Inserted in the wrists and sent forward with a particular hand movement. This little toy will deactivate electronic locks. It's not as good as an expert would be, but for someone who doesn't have the time to learn that, it's great. Assuming the guide wires can find the innards of the device, it will roll 20:35 every round until the user aborts the attempt or the target system freezes.
eGil Cost: 1000
Magery: 1.25
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Better Bones
Going in and replacing key bones with metal and plastic equivalents, the subject is endowed with increased durability. At rating one, there's only a 50% chance of a bone breaking if a critical calls for it. 30% at rating 2 and 10% at rating 3. In addition, any critical that should cause bone breakage but does not does half the normal damage/bleeding and nullifies the wound penalty, if any.
eGil Cost: 900 / 2000 / 5000
Magery: 1 / 3 / 5
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Biomonitor
This is a device which monitors your vital signs; it normally includes a small display somewhere on your body (or projected onto your retina if you have an optic readout). It monitors pulse, hearbeat, blood pressure, respiration, blood sugar. Advanced model also monitors alcohol/toxin levels, and includes very simple EEG and electromagnetic monitor that will indicate extreme changes in the mental state or the overall condition of your implants. This gives a +2 success bonus to any healing done to you, so long as the healer can see the display or you can describe it to him. (Advanced model includes an interface port, so a healer with has an interface jack can jack in and see it for themselves. A medical computer can also monitor you directly.)
eGil Cost: 1000 / 4000
Magery: 0.3 / 0.5
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Brain Bomb
This sinister little device resides in the subjects head. Upon activation, usually by specific radio signal, it explodes violently, delivering an instant death critical, 130 hits, and bleeding for 10/round. Obviously, this cyber only works once.
eGil Cost: 5000
Magery: 2.5
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Chem Regulator
Ostensibly marketed as a device to allow those suffering from illnesses or disease to adminster their prescriptions without pain or hassle, the Chem Regulator is often bought by junkys who need to look casual even when they're fixing. It consists of a compartment installed into the upper thigh, with a flip-open cover. Inside are resevoirs for your drug of choice, with a small timer to adjust how often it's put into your system. It can hold up to ten doses of any drug.
eGil Cost: 7500
Magery: 2.5
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Computer Size
How much hard drive space do you have in that head of yours? Every point here is three points of size with which to store programs, video feed, text, and anything else you might want to stuff in there for safe keeping.
eGil Cost: 1000 / 2000 / 4000 / 6000 / 10000
Magery: 1 / 1.1 / 1.2 / 1.3 / 1.4
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Computer Speed
You have a brain computer! The rating of this cyber determines how many different programs and how powerful of programs your head-comp can run at the same time. The rating of the cyber is the effective computer speed of your head-comp.
eGil Cost: 1000 / 2500 / 3000 / 5000 / 10000
Magery: 1 / 1 / 1 / 1.1 / 1.1
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Cyber Skull
The bone of your head and neck has been replaced with durasteel with a biogel lining to make everything fit better than it did in your original skull. Critical head hits that would otherwise kill are nullified, and damage to the head is halved. This does not count for kills through the eyes or ears, alas.
eGil Cost: 6000
Magery: 5
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Cyber-Limb
You've gotten one or both of your arms replaced with a cybernetic equivalent. The rating determines if it's one or both arms. The arm is considered to have 15 strength OR the amount given by Metal Muscles, whichever is greater. Its dexterity is 15 OR the amount given by Articulation. The arm will only break 30% of the time when called for(10% with rating 3 better bones). If you go punching someone with a cyber limb, it makes for a good Mk. 2 small blunt weapon all of its own with a maximum stopping power of Fourty.
eGil Cost: 2000 / 4000
Magery: 3 / 5
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Cybernetic Body
Take out all the soft bits of a human and replace with cold, hard, efficient steel. This process will kill most, but those that survive will be nigh immortal. Triple hit points, ignore instant death criticals, 70% chance of nulling breaks, bleeding wounds, and sprains. Bruises are ignored. You are a tonnage 1 vehicle for sake of ramming and being rammed into. You are a god!
eGil Cost: 25000
Magery: 25
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Daravon Cookerator
Want to be a fantastic cook? Here's the secret! An attachment for your Nu-Eyes cyber, it monitors the exact heat levels of what you're preparing as you watch it. In addition, it collects chemical samples from the smell that it gathers from an invisible duct on the corner of your eye. As a result, it can feed helpful information directly to your brain-com or rating 2 biomonitor or even just right onto your vision. +10 or -2 difficulty to cooking checks(user choice).
eGil Cost: 600
Magery: 0.2
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Depravon
Harsh on the flow of energy in the body, the depravon's effects reach outwards, affecting as many yards away as magery it steals. All magic attempted in this field suffers +1 difficulty per rating. The system itself appears to be a simple black sphere. How exactly it is constructed is a Top Star secret.
eGil Cost: 3000 / 6000 / 9000 / 12000 / 15000
Magery: 3 / 6 / 9 / 12 / 15
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EMP Shielding
Dense deposits in your body absorb and disperse electromagnetic interference. Assuming the source is from something hand held or the like, you're reasonably safe, though especially powerful/large sources will still rock your world.
eGil Cost: 8000
Magery: 5
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Fine Tuned Nerves
You have amplifiers placed through your body at key points that regulate, stimulate, and overall help get muscle controls where they need to go better. You gain the rating in this cyber in initiative(automatic) and for every two points of rating, the difficulty of dexterity rolls(not including initiative) drops by 1.
eGil Cost: 1000 / 3000 / 5000 / 7000 / 10000
Magery: 3 / 5 / 7 / 8 / 10
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GPS
Usually patched into Nu-Eyes, but can also work with a brain-com or biomonitor or even through a headjack to some external system. This system allows the user to ascertain their exact geological whereabouts and facing at all times. They can, if attached to a computer, download a general map of the area as well. GPS does come with a monthly fee that increases lifestyle payments.
eGil Cost: 400
Magery: 0.6
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Hand Cannon
An invasive technique best performed on a cyber-limb, the Hand Cannon implant installs a 40mm grenade launcher into the forearm of the subject with a fold-up range finder. To fire, the hand is unlatched at the wrist, exposing the muzzle, and twitch of the muscles fires the device with shells ejecting from a port under the arm. Is aimed and fired with Ranged/Hand Cannon, and attacks as a Mk 3 Shrapnel with a blast radius of five feet ground zero(and four more five foot circles of lessening effectiveness) from detonation point. If the target is touching the bomb when it goes off, +25 to the damage roll, +15 if at ground zero, +5 if just past that, -5 at fourth circle and -25 at fifth. Total blast radius: 25 feet. You are required to +gil/Spend 200 with every shot for ammo and you must have a cyber limb.
eGil Cost: 8000
Magery: 4
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Hand of God
Another Herculean Gem, this hand-installed bit of Cyber allows the user to project an EMP like blast on the target. The range of the unit is (Rating X 15) yards. It's mark rating is the rating of the device. Against electronics, it is an electric attack. Against flesh targets -without- installed cyber, it counts as heat with a stopping power of (Rating X 5). EMP rules for cyber-installed characters apply.
eGil Cost: 4000 / 5000 / 6000 / 7000 / 8000
Magery: 4 / 5 / 6 / 7 / 8
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Hemosclerex Box
A small nub placed near the belly. It monitors blood pressure and if it detects a fluctuation that's likely to come from blood loss, it dispenses the Hemosclerex drug into the blood stream, causing wounds to seal up quickly. Adds to lifestyle cost due to replacement doses of Hemosclerex needed to keep it working.
eGil Cost: 500 / 2000 / 4000
Magery: 1 / 2 / 2.5
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Herculean Studd
Herculean's foray into the cybernetic world is a limited one. The Studd unit is a replacement for the male sexual organ. Never worry about being hard enough ever again! Also comes with several vibration modes.
eGil Cost: 380
Magery: 1.5
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Holster
Placed in the thigh, hip, or any other area the user desires, this holding place will accept any pistol or dagger and seal it away in the user's body, making it almost impossible(+5 difficulty) to find without a metal detector.
eGil Cost: 300
Magery: 1
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Hydraulics
Usable in cyber arms and legs, they give +2 to strength checks based on them(+10 strength for strength feats). They also make cool hissing sounds, Hsssssst!
eGil Cost: 4000
Magery: 0.4
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Inner Beast
One of GoGoCorps finer, and expensive, pieces of brilliance. The 'Inner Beast' is literally a robot housed in the body. Upon command, the beast leaps forth, lashing out at hostiles within melee range of the subject. The beasts cannot physically part with the subject, however. At rating one, the critter is snake sized, can do a mk. 1 puncture attack, and has 30 hits. At rating 2, it's the size of a cat, can do a mk. 3 slashing attack and has fifty hits. Their attacks have a stopping power of 20+5 X rating and they move when their owner moves.
eGil Cost: 10000 / 30000
Magery: 5 / 7
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Iron Jaw
Sometimes you bite more than you can chew. Not so with this cybernetic enhancement! Assuming you get a successful bite on something, you can increase the mark of your attack by the rating of this cyber. A simple gogo gem.
eGil Cost: 500 / 2000
Magery: 1 / 1.8
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Jack
A jack, it goes in the back of your head or the temple. It allows you to connect things to your brain computer, or log into the online world immersively. The second model doesn't use an invasive jack and instead has an induction pad. Stylin'.
eGil Cost: 500 / 750
Magery: 1.5 / 1
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Jet Pack
With a casual flick of a muscle, a sporting jet back erupts from the user's back, ready to go! It can reach speeds of up to eighty miles per hour. The user counts as tonnage class 1 for ramming purposes. It has a max handling(Drive/Jetpack) of 40. The pack itself has 30 hits(2 vehicular hits). If the pack should take more than 50% of its damage in one strike, it'll explode violently, giving the wearer and everone next to them a C heat critical and B Shrapnel.
eGil Cost: 5000
Magery: 8
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JumpStart Shock
Sold in the 'emergency' pack for Herculean engines, this displaces a few 'unnecessary' organs and bone from the body, and installs a compact but powerful electric battery near the small of the back, with two leads for each arm. On command, the highly-insulated leads are extended from below the wrist, with E-Z removal caps to expose the wiring. Can deliver a powerful jolt, or even provide electric/hybrid cars with enough go to reach the next station! Can also be used, with a Dexterity:Melee/Whips attack as a Mk. V Shock weapon, stopping power 40. Contains enough juice for three charges.
eGil Cost: 9000
Magery: 1.5
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Life Force Eminator (sic)
A battery of life force that gathers up ambient magic when exposed to it, then gently releases it at a slow steady rate through the cyborg's body. This results in an increase of the Magery stat, making magic easier. It also allows the person to survive in space without the help of a life force support system for the rating in hours.
eGil Cost: 2000 / 4000 / 10000 / 20000
Magery: -1.0 / -2.0 / -4.0 / -6.0
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Math Processor
A specific processor installed in the brain that monitors thoughts for mathematical problems and leaps in to assist. Add +5 to any heavilly math-reliant roll per rating, this includes hacking.
eGil Cost: 500 / 2000 / 4000
Magery: 1 / 1 / 1.1
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Metal Muscles
All the muscle in your arms and legs are lovingly scooped out and replaced with incredibly strong metal equivalent. At rating 1, it provides 20 Strength, then 30, 40, and 50. Word is out that military models that offer 60 are out there, but they're hard to find. Specific muscle/tendon damage to arms/legs only happen 30% of the time. When so blocked, take only half the bleeding/damage from the assault and forget the wound penalty, if any.
eGil Cost: 1000 / 2000 / 4000 / 8000
Magery: 2 / 4 / 6 / 10 / 12
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Modem
A modem allows your head computer to log into the net without outside assistance. At rating one, all you need is a phone jack. At rating two, you can connect to a sattelite for your online pleasure. Warning: Satellite use has been shown to cause cancer in lab animals.
eGil Cost: 50 / 500
Magery: 0.5 / 1
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Neural Snare
A inhibitor device often installed on magically active criminals to keep them in line. Whenever the victim attempts to use magic, they suffer an A electric crit every round until they cease their efforts.
eGil Cost: 4000
Magery: 1
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Nu-Ears
Replacement ears. At first rating, they amplify incoming sounds by double, allowing -1 difficulty to listening checks. At rating two you can also selectively edit out sounds, allowing -2 difficulty, but only if you know exactly what you're listening for. The ears will not transmit harsh sounds, granting immunity(and deafness) towards sonic attacks.
eGil Cost: 250 / 1000
Magery: 1 / 2
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Nu-Eyes
Basic new eyes. 20/20 vision, full color. Needed for further sight related cyber.
eGil Cost: 500
Magery: 1
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Omni-V
See video the way it was -meant- to be seen. Hook up your Nu-Eyes via head jack ot the provided micro jack to a omni-V computer or stored media file in a head-com and you can experience immersive entertainment.
eGil Cost: 250
Magery: 1
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Pointer
Created by GoGoCorp, the Pointer is a small Mk. 1 laser installed in the pointing finger of the subject. It has an effective range of fifteen yards. It has a pathetic stopping power of 10.
eGil Cost: 800
Magery: 2
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Scan
A device for determining the health and cyber conditions of a particular target. The rating determines the range at which it can be used. Rating one is only usable for an inch away and generally requires running the device, which is usally put in a palm, over the target. The second can work from a five feet away and only needs to be pointed in the right direction. The last model can scan from ten yards away. Possession of this cyber makes medical checks easier(-1 diff.).
eGil Cost: 500 / 4000 / 6000
Magery: 1 / 3 / 3.5
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Shock Smack
A favorite for in-house Top Star security, the Shock Smack is a palm implant that, when activated, extends sharp prongs from the palm which deliver an intense amount of voltage to stun and incapacitate. Stopping power of 40, Mark 3 Stun attack. Dexterity:Brawl/Punch to connect if target is trying to avoid being touched.
eGil Cost: 4000
Magery: 2
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Shocker
Less expensive than a brain bomb and less drastic as well. As a loyalty device, it allows the controlling party to deliver small to heavy jolts to the disobedient submissive party, that being the sucker with this installed on them. The shock can be Mk. 1 to 3 stun or Mk. 1 or 2 electricity. The capacitor allows it to jolt the victim once every fifteen minutes.
eGil Cost: 1500
Magery: 1.5
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SmartGun Jack
A herculean cyber. This jack, generally placed in the palm of the hand, allows you to interface with a smart gun. While so jacked, you can execute any programs in the gun's computer, if any reside there. You can transfer programs to and from it and your brain-com, if you have one. You also gain +3 succs to initiative checks using the gun as you can aim almost instantly once you decide what you're aiming at.
eGil Cost: 600
Magery: 1.4
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Stability Spikes
Not compatible with ultra skates, this cybernetic addition is a modification to the subject's feet. A simple stomp and twist of the feet sends adamant pnumatic driven spikes into the ground where they take root and hold the subjet in place. Assuming the user is standing in pavement, the user gains +25 strength in contests to stay still. In earth, the bonus is only +10. No benefit is gained in sand and similiar surfaces.
eGil Cost: 2500
Magery: 2.2
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Steady Arms
A Top Star innovation. This muscular and skeletal enhancement for the arms. Whenever a movement is applied to the arm that the user doesn't explicitly desire, the system resists it vehemently. When used with semi-automatic weapons, add the rating of the system to the to-hit. If fully automatic, double the bonus. Attempts to force your arm are at a + difficulty equal to the rating of the system.
eGil Cost: 500 / 1000 / 3000 / 4000
Magery: 1 / 1.5 / 2 / 4
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Steiner Safeguard
A highly invasive, but effective, guard against physical trauma. Thick metal plates are inserted at vital points across the body and head. The result is Damage Reduction 10, Defensive Power 30 armor that no one can see! Of course, you look kind of blocky, but that's a small price to pay. Suffer +2 difficulty to athletics and dodge checks.(automatic) Compatible with other armor cyber/bio.
eGil Cost: 15000
Magery: 10
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Subdermal Transponder
Allows communication via subdermal radio placed in the location of your choice. The range is the rating in hundreds of yards.
eGil Cost: 500 / 600 / 700 / 1000 / 1200
Magery: 0.5 / 0.6 / 0.7 / 0.8 / 1
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Targeting
An Add-On for Nu-Eyes. When used with a smart gun, it gives you a +3 to-hit per rating. Rating 4 and 5 expand the usability, halving the penalties, if any, for high wind.
eGil Cost: 2000 / 3000 / 4500 / 6000 / 8000
Magery: 0 / 0 / 0 / 0.3 / 0.3
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Telescoping Limbs
This curious bit of cyber, designed by Daravon Ltd., allows the user to reach up to fifteen feet away with ease. Fighting is much more difficult and can only be reasonably done up to ten feet away. When fighting at a distance, add +1 difficulty. If running in extended mode, increase overland speed by 50%, but make a Dexterity:Athletics/Running check. If you fail or botch, you fall over and waste a round.
eGil Cost: Special, 500 per limb. You'll have to annoy staff.
Magery: 3
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Tool Tips
Requiring a cybernetic hand, this package from Top Star's technical labs installs small but useful hand tools into your fingertips, with small rotary motors. Drill bits, screwdrivers, miniature utility knife, allen wrench, and more! Can function as a lock picking set for mechanical locks. If utility knives are used as a weapon, the roll is Dexterity:Brawl/Claws as a MkI dagger weapon, stopping power of your strength or 20, whichever is less.
eGil Cost: 2000
Magery: 0.8
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Ultra Skates
Move with style! Just take off your shoes, make a flex of the toes, and bam, you got your own inline skates, ready to go. They require Athletics/Skating to do anything more complicated than moving straight forward at a moderate pace. At best, you'll double your overall movement rate and zoom past the competition.
eGil Cost: 500
Magery: 1
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VCR
An Add-On for Nu-Eyes, it allows you to record what you're seeing. The rating determines how much film can be held in the unit. The film pops out just adjacent to the eye, very small, and only playable in specific players. It can be wired to a brain-com, to store its information in the hard drive there. Each rating is two units of 'size', and every half hour of high fidelity video takes up one of these size units. You can also 'click' pictures of people and places, try it out, it's fun!
eGil Cost: 500 / 600 / 700 / 800 / 900 / 1000
Magery: 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1
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Vision Suite
An expanded set of options for Nu-Eyes. First rating allows Low-Light vision. The second has thermographic options. The third features an auto-balancer, preventing the user from being blinded from sudden fluxes in light conditions and includes a telescopic function of up to 10 X.
eGil Cost: 500 / 1000 / 2000
Magery: 0.1 / 0.2 / 0.3
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