Daravon
From SCross
Daravon has the guise of a teacher or professor, wearing scholarly robes and a long grey beard. A fair powered spirit of knowledge and thought. He beleives in helping those who help themselves. A caller who is pacted to Duravon may +check (level of pact) to receive a clue about a mystery that is puzzling them. The clue will never be a direct answer, but should be useful for figuring it out. The more successes garnered, the more important/clear the clue is. If the roll is botched, a false clue is given and the caller is convinced it must be true.
The great teacher dwells within the lofty halls and silent corridors of the Akashic Library and those who seek him out can often find him here, teaching a small group of visitors on a topic of obscure history and puzzling mystery.
Callers of Daravon must never let a mystery go by without investigating it, or lose their pact.
Spell
Mimic-Daravon - By emulating the teachers that have put people to sleep for years, this maneuver allows the user to become so absolutely boring that those around him can't help b ut nod off. If the successes of the use of this special are equal to or greater than the listner's Willpower / 3, then the person hearing the speaker may +resist/willpower against the successes scored in this special's roll. If the resist fails, then the person goes to sleep for eight hours. If the successes are under the listener's Willpower / 3, then they are unaffected. Any physical action taken against the sleeper(s) will wake them, after the action of course. This hits everyone within ear shot.
Prerequisites: Air-Simmon 5, Archetype-Summon 10, Lore 15 (Optional: Mimic-Duravon & other scholarly Skills/Specials)
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