Geomancer

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File:Onionwalk.gif

File:Geomancer.jpg
A Geomancer


Geomancers are in tune with Gaia, and the spirits and elements that reside in the physical plane. They are masters of what's available to them, and all have some practical fighting capabilities. These unique mages, make great geologists, and perhaps Foreman of mines.

Contents

Base Stats

Prerequisites MP Mod HP Mod Class Ability
Spirit Mage at level 2
Fighter at level 4
Mage at level 4
105% 100% Take no damage from natural elements(non-magical lightning, falling, a bonfire, a cold winter wind, etc.) Has no effect on magically aided or caused elements.


L4 Limit

Gain a status of (an element) immunity with a power/duration of 2. Increase to 3 at 200 TP and 5 at 300 TP.

L8 Limit

Gain a status of (an element) absorption with a power/duration of 2. Increase to 3 at 200 TP and 5 at 300 TP. All damage caused by said element is instead healed. No health level rollover.



Skills

Special Skills JP Cost Max Ranks
Air 4 20
Aira 6 10
Aqua 4 20
Black Magic 10 20
Black Wizardry 15 10
Counter-Flood 4 15
Crushing Blow 24 3
Draw-Element 4 20
Earth's Transport 40 1
Earth 4 20
Eartha 6 10
Fira 6 10
Fire 4 20
Float 4 25
Gaia's Transport 40 5
Ice 4 20
Icea 6 10
Infuse-Element 5 20
Interrupting Bash 4 10
Limit 40 2
Raise-HP 4 15
Resist-Element 6 20
Shield-Use 25 1
Terrain's-Blessing 4 25
Toughen 4 15
Watera 6 10
Basic Skills JP Cost Max Ranks
Arcana 3 25
Defense 3 15
Farming 3 15
Folk-lore 3 15
Lore 3 25
Melee 3 20
Science 3 15
Survival 3 10




Updated automatically on November 11, 10:41 PM.