Ghost (Summons)

From SCross

Jump to: navigation, search

Many of the dead who reside in Hades' care yearn to reach Gaia once more, to fulfill some task that they left unfinished, or simply to experience the living world again. They wander the desolate lands of the Abyss, hoping for some exit or opportunity that will bring them closer to this goal. One way out is to pact with a summoner, who can grant brief but wondrous forays into the living world.

Image

Ghosts appear as a man with no legs, features hidden in bone white robes that flow over immaterial and insubstantial body to drift along behind it in whatever breeze is available.

Spell

In combat, Ghost can be summoned with Ghost's Touch component, which the caster gains at 25.

Out of combat, Ghost can work as a very ideal scout. Half invisible, and able to float, Ghost is quite eager to explore the living world. He can move twice as fast as a normal person running and will move in the direction the summoner sends him until the mana stops being paid or he finds what the summoner sent them to find, at which point he returns and reports. It costs 1 MP per second the ghost remains materialized. Taking any damage causes the Ghost to dematerialize instantly.

Spirit Channeler Effect

Those who channel Ghost(spirit channeler merit), find one of their hands becoming wraith-like and partially transparent. They may possess others with a brawling attack. If the victim cannot beat the brawling successes with a +resist/will, the summoner vanishes, residing within the victim's body for up to an hour and controlling their actions. The victim's death or incapacitation forces the summoner free, though unharmed. Curative magics cast on the possessed allow the victim a fresh resist roll. A Raise or Death-Sentence spell will also force the summoner out. Use of this ability costs 50 MP, and 2 JP from their current job.


Prerequisites:Black-Summon 15, Archetype-Summon 15,

A summoner should note that all Ghosts have 1 final "Request" that must be satisfied. Their conditions for a pact will always revolve around this matter. Be it the chance to say good bye to a love one, or to pass a message on to someone. When this final request is completed the ghost may no longer be summoned as they pass onto the beyond.

These requests must be completed within 3 IC months or the upset spirit will no longer answer the call of the summoner. Each ghost that is satisfied however will usually indicate to the summoner another spirit who would be willing to talk and pact so the Ghost pact may be renewed.


Back to Spirit Cosmology

Back to The Abyss