Limit
From SCross
Many warriors of old, including the fabled SOLDIERs, could harness the power of their wounds and adrenaline from battle long enough to wield it as a devastating weapon against their foes in a technique known as Limit Breaks. Each point in this special grants the buyer access to a new Limit Break technique, which is created as a JNote (see below). Only one Limit Break can be used per scene (unless the presiding Scene Judge rules otherwise), and only on the user's Turn. Using a Limit Break of any Level requires at least 150 TP. The end effect of the Limit Break used (typically Damage) can be boosted by 50% if 300 TP is spent instead. In any case, similar to Job Limits, once a Limit Break is used, TP is reset to 0. The user should determine the exact nature and effect of their Limit Break techniques ahead of time by consulting with the Specials Wiz, who will JNote the technique.
What is it and where can I get it?
| Roll | Requirements | JP Cost |
|---|---|---|
| -- NONE -- | -- NONE -- | 40 |
| Max Ranks | Jobs |
|---|---|
| 1 | Black Wizard, Brawler, Ragers, Red Mage and White Wizard |
| 2 | Black Sorceror, Geomancer, Greater Elementals, High Priest, Monk, Paladin, Red Wizard, Sniper, Summoner and White Sorceror |
| 3 | Gold Chocobo and Martial-Artist |
| 4 | Blade Singer, Dark Knight, Dragoon, Engineer, Feral Adept, Gunslinger, Master Elementals, Master Summoner, Mystic Knight, Ninja, Onion Knight, Paragon, Power Leech, Prophet, Red Sorceror, Samurai, Templar and Warrior Monk |
Updated automatically on November 11, 10:42 PM.

