Mutant

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For PCs only!

Description: Mutants look human, to start, though this can and will change in time.


Advantages:

Mutants have 2 mutation slots which they can manage with the +mutant command. Special abilitis and downfalls will cycle through these slots unless locked.


Disadvantages:

Tasty Flesh: Anyone devouring the flesh of a dead mutant can become a mutant themselves. If done on purpose and cooked with the intentions of becoming a mutant, both slots are gained. If done by, say, a monster, or an ignorant but cannabilistic sort, +dice 1d4 and subtract two, this is the number of slots gained. If 0 or less, nothing happens. If 1 or 2, mutant status is gained with that many extra mutation slots.

Weak to Wrath: Mutants rightfully fear the touch of Gaia. Whenever a wrath is suffered, make two rolls and take the worst of the two, staff decision.


Rarity: Rare Homeland: None

OOC Note to staff: +rp someone=Extra Slots=2 to give them the mutant slots.



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