Red Mage
From SCross
Red Mages are a breed of scholarly magic users, that possess a certain Jack-Of-Trades quality. With the uncharacteristic ability of fine swordsmanship, and the ability to cast offensive and defensive spells, this job has alot to offer any situation. However, their specialized brethren will always be able to do it better.
Contents |
Base Stats
| Prerequisites | MP Mod | HP Mod | Class Ability |
|---|---|---|---|
| Black Mage at level 2 White Mage at level 2 Mage at level 2 | 105% | 100% | While casting spells, the bonus given by shields is increased, causing all soaks to increase by 5% if /block is used as their defensive mode. -1 MP cost to any spell(Automatic). |
L4 Limit
The red mage's shield becomes a tool of the arcane dance. Every attack blocked restores 10% of the mage's MP while the 5/7/10 strength Shield Dance status remains active.
L8 Limit
The next spell cast imbues the red mage's shield. Each time the red mage is struck with a melee or brawling weapon, the spell has a 30%(at 100), 50%(at 200), 70%(at 300) chance of firing off on the attacker. AoE spells lose thier AoE component.
Skills
| Special Skills | JP Cost | Max Ranks |
|---|---|---|
| Black Magic | 10 | 20 |
| Counter-Spell | 4 | 20 |
| Cure | 3 | 20 |
| Detect-Magic | 3 | 15 |
| Fire | 4 | 20 |
| Ice | 4 | 20 |
| Improvement Mastery | 4 | 15 |
| Lightning | 4 | 20 |
| Limit | 40 | 1 |
| Mute | 4 | 15 |
| Protect | 4 | 15 |
| Raise-MP | 4 | 15 |
| Raise | 6 | 15 |
| Scientific Method | 4 | 10 |
| Shell | 4 | 15 |
| Sleep | 4 | 15 |
| Basic Skills | JP Cost | Max Ranks |
|---|---|---|
| Alertness | 3 | 20 |
| Arcana | 3 | 25 |
| Athletics | 3 | 5 |
| Defense | 3 | 20 |
| Etiquette | 3 | 10 |
| Folk-Lore | 3 | 15 |
| Linguistics | 3 | 25 |
| Lore | 3 | 20 |
| Melee | 3 | 20 |
| Politics | 3 | 10 |
| Survival | 3 | 15 |
Updated automatically on November 11, 10:41 PM.

