Shumi

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PC Archetype, not for monsters.

Description: Tall creatures with odd looking hands and uninteresting and bland faces.


Advantages:

Evolution: Depending on what's in a Shumi's heart, they can and will eventually evolve into something else. Staff decides what the new form is. If the new form has a bestiary file, they gain it. In either event, at that time, they lose the advantages of being a Shumi(Aside the bonus to Science).

Heretics: Shumi have a knack at science, they gain +10 in it.

Inspired Thinking: If using mad science, they gain 5% more points to spend, if using the traditional make-plan, add OR subtract(Player's choice) up to 30(Level adjusted) years.

Placid: +2 resistance level on willpower resist checks.


Disadvantages:

Semi-Precious Death: Upon death, they become a gem worth as many gil as the XP they possess.

Evolution: As much a liability as an ability.


Rarity: Very Rare, Rare on Forbidden Continent.

Known Homeland: The Northen wastes are their home.


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