Single Spirit
From SCross
.________________________________________________________________________. | Item [Single spirit ] Type [ merit]| |________________________________________________________________________| |______________________[ Description ]______________________| | As a caller, you only have one spirit that you are truly comfortable | | with. You can define this spirit before play, in which case you must | | explain how you met the spirit and befriended it, or, you can take | | this merit and RP out the meeting of a spirit in game. The spirit | | could be an elemental of some kind(genie, pixie, gnome), or perhaps an | | ancestor spirit. Major spirits(Ifrit, shiva, bahamut, etc.) may not be | | bound in this fashion, only terrestial bound spirits may apply. This | | bound spirit follows you wherever you go. All magic that you learn is | | truly cast by the spirit. If you lose the spirit, you lose access to | | these spells(not that you REALLY had the spells, right?). In addition | | to casting spells, the spirit may ride you in combat, lending its | | combat prowess. If the spirit is not of the type that would be very | | good in combat, this is not useful. In the case of a warrior spirit or | | something of the like, you gain +1 success per caller level(minimum 1) | | to every action performed that matches that spirits expertise. Every | | action done that gains this benefit drains the user of a like amount | | of MP(Spirit gives +1 succ, you spend 1 MP, +4 succs, 4 MP). While | | this in effect, the user can speak with the spirits voice, and | | fight/move/act as the spirit would, if it had a physical body. A | | spirit may cast spells at this time, but it must be done using your | | action. A spirit may also ride in an object, armor, or weapon, | | enhancing it in the same fashion. Non-Rolled effects cost a flat 2 MP | | per round, judges discretion(A pixie in your boots to make you fly for | | example). When the user runs out of MP or is knocked out, the spirit | | is ejected from the object or caller. In their non-material state, | | they cannot do much other than talk or scout, no spell casting. Anyone | | with detect-spirits or spirit-speech can see a Single Spirit's main | | spirit and communicate with it. Possession of this merit incurs a -10 | | rating to any calling component the owner gains. Side note: Attacks or | | defenses done with the spirit are considered to be of the same element | | of the spirit. If the spirit has no element, it is considered a | | non-elemental magic attack/defense. | |________________________________________________________________________| |______________________[ Additional Information ]______________________| | Cost [8 ] | |________________________________________________________________________|
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