Single Spirit

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| Item [Single spirit                 ]  Type [                    merit]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| As a caller, you only have one spirit that you are truly comfortable   |
| with. You can define this spirit before play, in which case you must   |
| explain how you met the spirit and befriended it, or, you can take     |
| this merit and RP out the meeting of a spirit in game. The spirit      |
| could be an elemental of some kind(genie, pixie, gnome), or perhaps an |
| ancestor spirit. Major spirits(Ifrit, shiva, bahamut, etc.) may not be |
| bound in this fashion, only terrestial bound spirits may apply. This   |
| bound spirit follows you wherever you go. All magic that you learn is  |
| truly cast by the spirit. If you lose the spirit, you lose access to   |
| these spells(not that you REALLY had the spells, right?). In addition  |
| to casting spells, the spirit may ride you in combat, lending its      |
| combat prowess. If the spirit is not of the type that would be very    |
| good in combat, this is not useful. In the case of a warrior spirit or |
| something of the like, you gain +1 success per caller level(minimum 1) |
| to every action performed that matches that spirits expertise. Every   |
| action done that gains this benefit drains the user of a like amount   |
| of MP(Spirit gives +1 succ, you spend 1 MP, +4 succs, 4 MP). While     |
| this in effect, the user can speak with the spirits voice, and         |
| fight/move/act as the spirit would, if it had a physical body. A       |
| spirit may cast spells at this time, but it must be done using your    |
| action. A spirit may also ride in an object, armor, or weapon,         |
| enhancing it in the same fashion. Non-Rolled effects cost a flat 2 MP  |
| per round, judges discretion(A pixie in your boots to make you fly for |
| example). When the user runs out of MP or is knocked out, the spirit   |
| is ejected from the object or caller. In their non-material state,     |
| they cannot do much other than talk or scout, no spell casting. Anyone |
| with detect-spirits or spirit-speech can see a Single Spirit's main    |
| spirit and communicate with it. Possession of this merit incurs a -10  |
| rating to any calling component the owner gains. Side note: Attacks or |
| defenses done with the spirit are considered to be of the same element |
| of the spirit. If the spirit has no element, it is considered a        |
| non-elemental magic attack/defense.                                    |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Cost    [8                                                           ] |
|________________________________________________________________________|



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