Spell Studying

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Contents

Syntax

+study

  • Typed by itself, it brings up a list of spells you have already learned, or are being offered to learn.
  • You will also see the maximum number of Improvements you can put per spell.

+study (New Spell Name)

  • +study followed by a spell name that you do not have causes the program to make a new spell with that name.
  • Making a new spell costs 1, - 0.1 per library resources(max 0.5 discount), 10%/20%/30%/50% off for group improvement of Arcane Library, and lastly half off if this is a 'technological' spell.
  • A new spell must be made out of components that you own.
  • If you want to stack a single component, use /x to do so.
    • Fire/3 == Fire+Fire+Fire
    • Ice/2 == Ice+Ice
  • Using the long hand(Ice+Ice) will result in the extras being ingored(Will cast as per Ice, not Ice+Ice or Ice/2)
  • Component stacking raises MP cost and Casting time increase rapidly, as well as making the spell strain uncomfortably high.
    • It is recommended you never stack higher than about 3.

+study (Existing Spell Name)

  • +study followed by a spell you know allows you to add Improvements to the spell, as well as set its description.

+study #teach (existing spell name) to (player)

  • Teach (spell) to (player). This costs you nothing.

+study (Offered Spell)

  • +study followed by the name of a spell someone offered to teach you allows you to learn the spell for 1 JP per 2 improvements.

+study (learned spell)

  • A spell is considered 'foreign' until you invest a JP in learning it thoroughly. Until this point, you cannot further improve it.