Spell Studying
From SCross
Contents |
Syntax
+study
- Typed by itself, it brings up a list of spells you have already learned, or are being offered to learn.
- You will also see the maximum number of Improvements you can put per spell.
+study (New Spell Name)
- +study followed by a spell name that you do not have causes the program to make a new spell with that name.
- Making a new spell costs 1, - 0.1 per library resources(max 0.5 discount), 10%/20%/30%/50% off for group improvement of Arcane Library, and lastly half off if this is a 'technological' spell.
- A new spell must be made out of components that you own.
- If you want to stack a single component, use /x to do so.
- Fire/3 == Fire+Fire+Fire
- Ice/2 == Ice+Ice
- Using the long hand(Ice+Ice) will result in the extras being ingored(Will cast as per Ice, not Ice+Ice or Ice/2)
- Component stacking raises MP cost and Casting time increase rapidly, as well as making the spell strain uncomfortably high.
- It is recommended you never stack higher than about 3.
+study (Existing Spell Name)
- +study followed by a spell you know allows you to add Improvements to the spell, as well as set its description.
+study #teach (existing spell name) to (player)
- Teach (spell) to (player). This costs you nothing.
+study (Offered Spell)
- +study followed by the name of a spell someone offered to teach you allows you to learn the spell for 1 JP per 2 improvements.
+study (learned spell)
- A spell is considered 'foreign' until you invest a JP in learning it thoroughly. Until this point, you cannot further improve it.

