The Doom Ship

From SCross

Jump to: navigation, search

An archetypal spirit that represents the doom of all sailors at sea. It has had a place all through man's tarnished history of sailing. Watery, forlorn, forsaken, this spirit represents every legend of the doomed and damned of the sea. Appearing to some as the Doom Ship and to others as the captain thereof, this ship swirls, broken-masted, endlessly around and around in the eternal whirlpool of The Maelstrom.

It should be noted that despite rumours to the contrary the Doom Ship and its captain are one and the same, in what ever form it happens to be currently using. Even when they are both visible, the unsettling presence of the Doom Ship with Davey Jones at the helm they are one and the same.

The souls that inhabit the Ship are all there until Gaia spins her last, once their name is enterred in the book there is no leaving the vessel of the damned. Some scholars have likened the Doom Ship in a similar light to Doom Train, collecting those who die at sea and helping them to reach the Abyss but those passengers are allowed to pass on to their rebirth, the sailors who man the vessel are never to know the touch of the shore beneath their feet or the embracing warmth of Gaia and their rebirth.

Contents

Image

A tattered, broken-masted ship, holding the doomed and damned souls of sailors. The captain thereof, the forlorn Davey Jones, weeps as he sails himself around and around the eternal whirlpool of the Maelstrom, choking on seawater with every breath.

Requirements

Archetype-Summon of 15, Water-Summon of 5, Sailing of 15.

If the summoner has ever committed piracy in their lifetime, they may choose to pact this spirit without any requirements... but in doing so, doom their soul to the ship when they die, to never reincarnate, only to sail, endlessly around and around, drowning forever.

Spell

The Doom Ship may be summoned for 30 MP and an ATB charge penalty of 1000. In battle, it causes all foes to be struck by blast of cannonade fire as the ship volleys a broadside, inflicting 1d10x10 Black Damage and 1d10x10 Water damage, and also inflicts [Sadness] at 1d10 successes. Out of battle, The Doom Ship endows the summoner and their party the ability to Control-Sea at a rating of 10.

Spirit Channeler Effect

Focused by a channeler, the summoner who called The Doom Ship forth may, at any time, conjure up one of the cannons of the ship to fire on a foe, inflicting 1d5x10 damage at any range. The damage will be 50% Black element, 50% Water element.


Back to The Maelstrom

Back to Spirit Cosmology