Undine

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The beautiful and merciful water nymph, Undine, the patron of the Healing Waters. It is to her that all spas and health retreats owe thanks to. This archetypal spirit represents the efforts of the world to heal the sick.

Image

A beautiful human-like nymph, sometimes perceived as having more aquatic features. She is seldom far from the springs that she tends to, and her manner is kind and gentle, like a nurse. Angering her is difficult to do, and few would ever wish to try; truly, she is a spirit with a kind heart.

Typically known for her mermaid-like appearance and the trident in her hand, the water nymph spirit Undine is seductive in appearance, yet nonchalant in her dealings with life and death

Spell

Successfully pacting Undine grants the user +5 points to the Undine's Breath spell component. Additionally, if one has successfully pacted her in her own realm, one may spend 20 MP to wash all allies free of any and all status effects upon them.

Spirit Channeler Effect

Focused on by a channeler, they become cured and immune to disease, including [Fester]. With a touch and 5 MP, they may cure anyone else of a disease or status ailment of their choice, including [Fester].

This watery summon enables the summoner to heal (spell damage amount) to all members of their party, and inflict (spell damage amount) to all targeted enemies.

Summoners must have a trident-shaped charm somewhere about their person at all times as Undine is very flippant about those she makes pacts with.


Prerequisites

Water-Summon of 5, Archetype-Summon of 5. Those with 10 points or more in the Healer special may ignore any one of those two requirements.


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